Using newInstance() to Instantiate a Fragment


I recently came across an interesting question on StackOverflow regarding Fragment instantiation:

What is the difference between new MyFragment() and MyFragment.newInstance()? Should I prefer one over the other?

Good question. The answer, as the title of this blog suggests, is a matter of proper design. In this case, the newInstance() method is a “static factory method,” allowing us to initialize and setup a new Fragment without having to call its constructor and additional setter methods. Providing static factory methods for your fragments is good practice because it encapsulates and abstracts the steps required to setup the object from the client. For example, consider the following code:

public class MyFragment extends Fragment {

     * Static factory method that takes an int parameter,
     * initializes the fragment's arguments, and returns the
     * new fragment to the client.
    public static MyFragment newInstance(int index) {
        MyFragment f = new MyFragment();
        Bundle args = new Bundle();
        args.putInt("index", index);
        return f;


Rather than having the client call the default constructor and manually set the fragment’s arguments themselves, we provide a static factory method that does this for them. This is preferred over the default constructor for two reasons. One, it’s convenient for the client, and two, it enforces well-defined behavior. By providing a static factory method, we protect ourselves from bugs down the line—we no longer need to worry about accidentally forgetting to initialize the fragment’s arguments or incorrectly doing so.

Overall, while the difference between the two is mostly just a matter of design, this difference is really important because it provides another level of abstraction and makes code a lot easier to understand.

Feel free to leave a comment if this blog post helped (it will motivate me to write more in the future)! :)

+1 this blog!

Android Design Patterns is a website for developers who wish to better understand the Android application framework. The tutorials here emphasize proper code design and project maintainability.

Find a typo?

Submit a pull request! The code powering this site is open-source and available on GitHub. Corrections are appreciated and encouraged! Click here for instructions.

Apps by me

Shape Shifter simplifies the creation of AnimatedVectorDrawable path morphing animations. View on GitHub.
2048++ is hands down the cleanest, sleekest, most responsive 2048 app for Android!