Aug 21 2012

Implementing Loaders (part 3)

This post introduces the Loader<D> class as well as custom Loader implementations. This is the third of a series of posts I will be writing on Loaders and the LoaderManager:

First things first, if you haven’t read my previous two posts, I suggest you do so before continuing further. Here is a very brief summary of what this blog has covered so far. Life Before Loaders (part 1) described the flaws of the pre-Honeycomb 3.0 API and its tendency to perform lengthy queries on the main UI thread. These UI-unfriendly APIs resulted in unresponsive applications and were the primary motivation for introducing the Loader and the LoaderManager in Android 3.0. Understanding the LoaderManager (part 2) introduced the LoaderManager class and its role in delivering asynchronously loaded data to the client. The LoaderManager manages its Loaders across the Activity/Fragment lifecycle and can retain loaded data across configuration changes.

Aug 7 2012

"Exit Application?" Dialogs Are Evil, Don't Use Them!

Here’s a question that is worth thinking about:

Should I implement an “Exit application?” dialog in my app?

In my experience, the answer is almost always no. Consider the official Flickr app, as an example. At the main screen, the user clicks the back button and is immediately prompted with a dialog, questioning whether or not the user wishes to exit the application:

Jul 22 2012

Understanding the LoaderManager (part 2)

This post introduces the LoaderManager class. This is the second of a series of posts I will be writing on Loaders and the LoaderManager:

Note: Understanding the LoaderManager requires some general knowledge about how Loaders work. Their implementation will be covered extensively in my next post. For now, you should think of Loaders as simple, self-contained objects that (1) load data on a separate thread, and (2) monitor the underlying data source for updates, re-querying when changes are detected. This is more than enough to get you through the contents of this post. All Loaders are assumed to be 100% correctly implemented in this post.

What is the LoaderManager?

Simply stated, the LoaderManager is responsible for managing one or more Loaders associated with an Activity or Fragment. Each Activity and each Fragment has exactly one LoaderManager instance that is in charge of starting, stopping, retaining, restarting, and destroying its Loaders. These events are sometimes initiated directly by the client, by calling initLoader(), restartLoader(), or destroyLoader(). Just as often, however, these events are triggered by major Activity/Fragment lifecycle events. For example, when an Activity is destroyed, the Activity instructs its LoaderManager to destroy and close its Loaders (as well as any resources associated with them, such as a Cursor).

Jul 6 2012

Life Before Loaders (part 1)

This post gives a brief introduction to Loaders and the LoaderManager. The first section describes how data was loaded prior to the release of Android 3.0, pointing out out some of the flaws of the pre-Honeycomb APIs. The second section defines the purpose of each class and summarizes their powerful ability in asynchronously loading data.

This is the first of a series of posts I will be writing on Loaders and the LoaderManager:

If you know nothing about Loaders and the LoaderManager, I strongly recommend you read the documentation before continuing forward.

The Not-So-Distant Past

Before Android 3.0, many Android applications lacked in responsiveness. UI interactions glitched, transitions between activities lagged, and ANR (Application Not Responding) dialogs rendered apps totally useless. This lack of responsiveness stemmed mostly from the fact that developers were performing queries on the UI thread—a very poor choice for lengthy operations like loading data.

While the documentation has always stressed the importance of instant feedback, the pre-Honeycomb APIs simply did not encourage this behavior. Before Loaders, cursors were primarily managed and queried for with two (now deprecated) Activity methods:

Jun 25 2012

Content Providers & Content Resolvers

Content Providers and Content Resolvers are a common source of confusion for beginning Android developers. Further, online tutorials and sample code are not sufficient in describing how the two classes work together to provide access to the Android data model. This post hopes to fill in this gap by explaining their place in the android.content package. It concludes with a walk through the life of a simple query to the Content Resolver.

+1 this blog!

Android Design Patterns is a website for developers who wish to better understand the Android application framework. The tutorials here emphasize proper code design and project maintainability.

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Apps by me

Shape Shifter simplifies the creation of AnimatedVectorDrawable path morphing animations. View on GitHub.
2048++ is hands down the cleanest, sleekest, most responsive 2048 app for Android!